#define PROBLEM "https://onlinejudge.u-aizu.ac.jp/problems/CGL_2_C"
#include <bits/stdc++.h>
using namespace std;
#include "../../geometry/2dSegmentAndLine.hpp"
#define ERROR 0.00000001
int main() {
ios_base::sync_with_stdio(0);
int q;
cin>>q;
while(q--) {
Point p0, p1, p2, p3;
cin>>p0>>p1>>p2>>p3;
Line l1 = Line(p0, p1);
Line l2 = Line(p2, p3);
Point p = cross_point_ll(l1, l2);
cout<<p<<'\n';
}
return 0;
}
#line 1 "library/test/aoj/CGL_2_C-Cross_Point.test.cpp"
#define PROBLEM "https://onlinejudge.u-aizu.ac.jp/problems/CGL_2_C"
#include <bits/stdc++.h>
using namespace std;
#line 2 "library/geometry/2dGeometryTemplate.hpp"
using Real = double;
using Point = complex<Real>;
using Polygon = vector<Point>;
const Real EPS = 1e-8, PI = acos(-1);
Point operator*(const Point& p, const Real& d) {
return Point(p.real() * d, p.imag() * d);
}
Point operator/(const Point& p, const Real& d) {
return Point(p.real() / d, p.imag() / d);
}
istream& operator>>(istream& is, Point& p) {
Real a, b;
is >> a >> b;
p = Point(a, b);
return is;
}
ostream& operator<<(ostream& os, const Point& p) {
return os << fixed << setprecision(20) << p.real() << " " << p.imag();
}
int sign(const Real& r) {
if (r <= -EPS) return -1;
if (r >= +EPS) return +1;
return 0;
}
bool equals(const Real& a, const Real& b) {
return sign(a - b) == 0;
}
namespace std {
bool operator<(const Point& a, const Point& b) {
if (equals(a.real(), b.real())) return a.imag() < b.imag();
return a.real() < b.real();
}
} // namespace std
Real dot(const Point& a, const Point& b) {
return (conj(a) * b).real();
}
Real cross(const Point& a, const Point& b) {
return (conj(a) * b).imag();
}
struct Line {
Point a, b;
Line() = default;
Line(Point a, Point b) : a(a), b(b) {}
};
using Segment = Line;
#line 3 "library/geometry/2dPointAndVector.hpp"
Point projection(const Line& l, const Point& p) {
return l.a + (l.a - l.b) * dot(p - l.a, l.a - l.b) / norm(l.a - l.b);
}
Point reflection(const Line& l, const Point& p) {
return p + (projection(l, p) - p) * 2.0;
}
int ccw(const Point& a, Point b, Point c) {
b -= a, c -= a;
if (sign(cross(b, c)) == +1) return +1; // COUNTER_CLOCKWISE
if (sign(cross(b, c)) == -1) return -1;// CLOCKWISE
if (sign(dot(b, c)) == -1) return +2; // ONLINE_BACK
if (norm(b) < norm(c)) return -2; // ONLINE_FRONT
return 0; // ON_SEGMENT
}
#line 2 "library/geometry/2dSegmentAndLine.hpp"
bool is_orthogonal(const Line& a, const Line& b) {
return equals(dot(a.b - a.a, b.b - b.a), 0);
}
bool is_parallel(const Line& a, const Line& b) {
return equals(cross(a.b - a.a, b.b - b.a), 0);
}
bool is_intersect_ss(const Segment& s, const Segment& t) {
return ccw(s.a, s.b, t.a) * ccw(s.a, s.b, t.b) <= 0 &&
ccw(t.a, t.b, s.a) * ccw(t.a, t.b, s.b) <= 0;
}
Point cross_point_ll(const Line& l, const Line& m) {
Real A = cross(l.b - l.a, m.b - m.a);
Real B = cross(l.b - l.a, l.b - m.a);
if (equals(abs(A), 0) && equals(abs(B), 0)) return m.a;
return m.a + (m.b - m.a) * B / A;
}
Real distance_sp(const Segment& s, const Point& p) {
Point r = projection(s, p);
if (ccw(s.a, s.b, r) == 0) return abs(r - p);
return min(abs(s.a - p), abs(s.b - p));
}
Real distance_ss(const Segment& a, const Segment& b) {
if (is_intersect_ss(a, b)) return 0;
return min({distance_sp(a, b.a), distance_sp(a, b.b), distance_sp(b, a.a), distance_sp(b, a.b)});
}
#line 5 "library/test/aoj/CGL_2_C-Cross_Point.test.cpp"
#define ERROR 0.00000001
int main() {
ios_base::sync_with_stdio(0);
int q;
cin>>q;
while(q--) {
Point p0, p1, p2, p3;
cin>>p0>>p1>>p2>>p3;
Line l1 = Line(p0, p1);
Line l2 = Line(p2, p3);
Point p = cross_point_ll(l1, l2);
cout<<p<<'\n';
}
return 0;
}