#pragma once
using Real = double;
using Point = complex<Real>;
using Polygon = vector<Point>;
const Real EPS = 1e-8, PI = acos(-1);
Point operator*(const Point& p, const Real& d) {
return Point(p.real() * d, p.imag() * d);
}
Point operator/(const Point& p, const Real& d) {
return Point(p.real() / d, p.imag() / d);
}
istream& operator>>(istream& is, Point& p) {
Real a, b;
is >> a >> b;
p = Point(a, b);
return is;
}
ostream& operator<<(ostream& os, const Point& p) {
return os << fixed << setprecision(20) << p.real() << " " << p.imag();
}
int sign(const Real& r) {
if (r <= -EPS) return -1;
if (r >= +EPS) return +1;
return 0;
}
bool equals(const Real& a, const Real& b) {
return sign(a - b) == 0;
}
namespace std {
bool operator<(const Point& a, const Point& b) {
if (equals(a.real(), b.real())) return a.imag() < b.imag();
return a.real() < b.real();
}
} // namespace std
Real dot(const Point& a, const Point& b) {
return (conj(a) * b).real();
}
Real cross(const Point& a, const Point& b) {
return (conj(a) * b).imag();
}
struct Line {
Point a, b;
Line() = default;
Line(Point a, Point b) : a(a), b(b) {}
};
using Segment = Line;
#line 2 "library/geometry/2dGeometryTemplate.hpp"
using Real = double;
using Point = complex<Real>;
using Polygon = vector<Point>;
const Real EPS = 1e-8, PI = acos(-1);
Point operator*(const Point& p, const Real& d) {
return Point(p.real() * d, p.imag() * d);
}
Point operator/(const Point& p, const Real& d) {
return Point(p.real() / d, p.imag() / d);
}
istream& operator>>(istream& is, Point& p) {
Real a, b;
is >> a >> b;
p = Point(a, b);
return is;
}
ostream& operator<<(ostream& os, const Point& p) {
return os << fixed << setprecision(20) << p.real() << " " << p.imag();
}
int sign(const Real& r) {
if (r <= -EPS) return -1;
if (r >= +EPS) return +1;
return 0;
}
bool equals(const Real& a, const Real& b) {
return sign(a - b) == 0;
}
namespace std {
bool operator<(const Point& a, const Point& b) {
if (equals(a.real(), b.real())) return a.imag() < b.imag();
return a.real() < b.real();
}
} // namespace std
Real dot(const Point& a, const Point& b) {
return (conj(a) * b).real();
}
Real cross(const Point& a, const Point& b) {
return (conj(a) * b).imag();
}
struct Line {
Point a, b;
Line() = default;
Line(Point a, Point b) : a(a), b(b) {}
};
using Segment = Line;